/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ import QtQuick 2.12 import QtGraphicalEffects.private 1.12 /*! \qmltype GammaAdjust \inqmlmodule QtGraphicalEffects \since QtGraphicalEffects 1.0 \inherits QtQuick2::Item \ingroup qtgraphicaleffects-color \brief Alters the luminance of the source item. GammaAdjust is applied to each pixel according to the curve which is pre-defined as a power-law expression, where the property gamma is used as the reciprocal scaling exponent. Refer to the property documentation of \l{GammaAdjust::gamma}{gamma} for more details. \table \header \li Source \li Effect applied \row \li \image Original_bug.png \li \image GammaAdjust_bug.png \endtable \note This effect is available when running with OpenGL. \section1 Example The following example shows how to apply the effect. \snippet GammaAdjust-example.qml example */ Item { id: rootItem /*! This property defines the source item for which the luminance is going to be adjusted. \note It is not supported to let the effect include itself, for instance by setting source to the effect's parent. */ property variant source /*! This property defines the change factor for how the luminance of each pixel is altered according to the equation: \code luminance = pow(original_luminance, 1.0 / gamma); // The luminance is assumed to be between 0.0 and 1.0 \endcode Setting the gamma values under 1.0 makes the image darker, the values above 1.0 lighten it. The value ranges from 0.0 (darkest) to inf (lightest). By default, the property is set to \c 1.0 (no change). \table \header \li Output examples with different gamma values \li \li \row \li \image GammaAdjust_gamma1.png \li \image GammaAdjust_gamma2.png \li \image GammaAdjust_gamma3.png \row \li \b { gamma: 0.5 } \li \b { gamma: 1.0 } \li \b { gamma: 2.0 } \endtable \table \header \li Pixel luminance curves of the above images. \li \li \row \li \image GammaAdjust_gamma1_graph.png \li \image GammaAdjust_gamma2_graph.png \li \image GammaAdjust_gamma3_graph.png \row \li Red curve: default gamma (1.0) \li \li \row \li Yellow curve: effect applied \li \li \row \li X-axis: pixel original luminance \li \li \row \li Y-axis: pixel luminance with effect applied \li \li \endtable */ property real gamma: 1.0 /*! This property allows the effect output pixels to be cached in order to improve the rendering performance. Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output. It is recommended to disable the cache when the source or the effect properties are animated. By default, the property is set to \c false. */ property bool cached: false SourceProxy { id: sourceProxy input: rootItem.source interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation } ShaderEffectSource { id: cacheItem anchors.fill: parent visible: rootItem.cached smooth: true sourceItem: shaderItem live: true hideSource: visible } ShaderEffect { id: shaderItem property variant source: sourceProxy.output property real gamma: 1.0 / Math.max(rootItem.gamma, 0.0001) anchors.fill: parent fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/gammaadjust.frag" } }