DropShadowBase.qml 2.6 KB

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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2017 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
  4. ** Contact: http://www.qt-project.org/legal
  5. **
  6. ** This file is part of the Qt Graphical Effects module.
  7. **
  8. ** $QT_BEGIN_LICENSE:COMM$
  9. **
  10. ** Commercial License Usage
  11. ** Licensees holding valid commercial Qt licenses may use this file in
  12. ** accordance with the commercial license agreement provided with the
  13. ** Software or, alternatively, in accordance with the terms contained in
  14. ** a written agreement between you and The Qt Company. For licensing terms
  15. ** and conditions see https://www.qt.io/terms-conditions. For further
  16. ** information use the contact form at https://www.qt.io/contact-us.
  17. **
  18. ** $QT_END_LICENSE$
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  38. ****************************************************************************/
  39. import QtQuick 2.12
  40. import QtQuick.Window 2.12
  41. import QtGraphicalEffects.private 1.12
  42. import QtGraphicalEffects 1.12
  43. Item {
  44. id: root
  45. property variant source
  46. property real radius: Math.floor(samples / 2)
  47. property int samples: 9
  48. property color color: "black"
  49. property real horizontalOffset: 0
  50. property real verticalOffset: 0
  51. property real spread: 0.0
  52. property bool cached: false
  53. property bool transparentBorder: true
  54. GaussianBlur {
  55. id: blur
  56. width: parent.width
  57. height: parent.height
  58. x: Math.round(horizontalOffset)
  59. y: Math.round(verticalOffset)
  60. source: root.source
  61. radius: root.radius * Screen.devicePixelRatio
  62. samples: root.samples * Screen.devicePixelRatio
  63. _thickness: root.spread
  64. transparentBorder: root.transparentBorder
  65. _color: root.color;
  66. _alphaOnly: true
  67. // ignoreDevicePixelRatio: root.ignoreDevicePixelRatio
  68. ShaderEffect {
  69. x: blur._outputRect.x - parent.x
  70. y: blur._outputRect.y - parent.y
  71. width: transparentBorder ? blur._outputRect.width : blur.width
  72. height: transparentBorder ? blur._outputRect.height : blur.height
  73. property variant source: blur._output;
  74. }
  75. }
  76. ShaderEffectSource {
  77. id: cacheItem
  78. x: -blur._kernelRadius + horizontalOffset
  79. y: -blur._kernelRadius + verticalOffset
  80. width: blur.width + 2 * blur._kernelRadius
  81. height: blur.height + 2 * blur._kernelRadius
  82. visible: root.cached
  83. smooth: true
  84. sourceRect: Qt.rect(-blur._kernelRadius, -blur._kernelRadius, width, height);
  85. sourceItem: blur
  86. hideSource: visible
  87. }
  88. }