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- /****************************************************************************
- **
- ** Copyright (C) 2021 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:COMM$
- **
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** $QT_END_LICENSE$
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- **
- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- Item {
- id: rootItem
- property variant source
- property real radius: 0.0
- property int maximumRadius: 0
- property real horizontalOffset: 0
- property real verticalOffset: 0
- property real spread: 0
- property color color: "black"
- property bool cached: false
- SourceProxy {
- id: sourceProxy
- input: rootItem.source
- }
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: shaderItem
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
- ShaderEffect{
- id: shadowItem
- anchors.fill: parent
- property variant original: sourceProxy.output
- property color color: rootItem.color
- property real horizontalOffset: rootItem.horizontalOffset / rootItem.width
- property real verticalOffset: rootItem.verticalOffset / rootItem.height
- visible: false
- fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/gaussianinnershadow_shadow.frag"
- }
- GaussianDirectionalBlur {
- id: blurItem
- anchors.fill: parent
- horizontalStep: 0.0
- verticalStep: 1.0 / parent.height
- source: horizontalBlur
- radius: rootItem.radius
- maximumRadius: rootItem.maximumRadius
- visible: false
- }
- GaussianDirectionalBlur {
- id: horizontalBlur
- width: transparentBorder ? parent.width + 2 * maximumRadius : parent.width
- height: parent.height
- horizontalStep: 1.0 / parent.width
- verticalStep: 0.0
- source: shadowItem
- radius: rootItem.radius
- maximumRadius: rootItem.maximumRadius
- visible: false
- }
- ShaderEffectSource {
- id: blurredSource
- sourceItem: blurItem
- live: true
- smooth: true
- }
- ShaderEffect {
- id: shaderItem
- anchors.fill: parent
- property variant original: sourceProxy.output
- property variant shadow: blurredSource
- property real spread: 1.0 - (rootItem.spread * 0.98)
- property color color: rootItem.color
- fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/gaussianinnershadow.frag"
- }
- }
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